#pragma once

#include "../SGD Wrappers/SGD_Message.h"

class Entity;
class Planets;
class FireGrappleMessage : public SGD::Message
{
public:
	FireGrappleMessage(Entity* o, Planets*p=nullptr);
	virtual ~FireGrappleMessage();

	//Accessors
	Entity* GetOwner() const { return owner; }
	Planets*planet = nullptr;
private:
	Entity* owner = nullptr;
};

